КЛК 'Владминес'
28 Март 2024, 16:07:24 *
Добро пожаловать, Гость. Пожалуйста, войдите или зарегистрируйтесь.
Войти
Лучшие фелинологические организации!
Добавье свою организацию! пока бесплатно!!!
Новости: Ждем всех в нашем каталоге Фелинологических организаций. Вас еще нет в нашем каталоге? Так добавьте скорее!!!
 
   Начало   Помощь Поиск Календарь Галерея  
Страниц: [1]
  Печать  
Автор Тема: New World ‘Has to Be Our Breakthrough’  (Прочитано 2846 раз)
0 Пользователей и 1 Гость смотрят эту тему.
upamfva
Ветеран
********

Кошачьих сил: 134
upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!upamfva is awe-inspiring!
Offline Offline

Сообщений: 2289

Благодарности
-Выражено: 0
-Получено: 0


Просмотр профиля Email
« : 07 Декабрь 2021, 09:12:22 »

New World ‘Has to Be Our Breakthrough’



Amazon has been successful in nearly every industry it has entered, from books and grocery shopping to cloud computing and movie streaming. So it has been puzzling to many that success in the lucrative video game business has eluded the tech giant.To get more news about new world gold, you can visit spieltimes.com official website.

On Tuesday, Amazon gave producing its own video games another try. After more than a year of delays, it released New World, an online multiplayer game in which players join factions, fight monsters, fight one another and colonize a fictional island in the Atlantic Ocean.

The $40 computer game, which received generally positive reviews as players tested early versions over the past few months, arrives at a crucial time for the tech giant’s disappointing gaming efforts.

After spending by some estimates hundreds of millions of dollars, neither of the other two big-budget games that Amazon announced it was producing in 2016 alongside New World exists today. Some of its top gaming hires have departed over the years without putting out any notable titles. Last year, the company also removed another game from storefronts after a poor reception.

New World “has to be our breakthrough game — there’s no doubt about it,” said Christoph Hartmann, the vice president of Amazon Games. “Just for morale of people, at some point you want to see some success.”

Amazon’s biggest accomplishment in the gaming industry so far has been the acquisition of Twitch, the livestreaming video site, which the company bought in 2014 for about $1 billion. Amazon has also forged ahead with a new gaming subscription service, Luna, and recently announced a new development studio in Montreal.But success with its own games has been difficult for Amazon, which opened its gaming studio in 2012. Mike Frazzini, a longtime company executive, took the helm and said he wanted to make hits like Minecraft. Instead, though it has produced a handful of mobile titles, Amazon has canceled or ended at least four bigger games over the past several years.

In 2018, Amazon ended development of a sports game called Breakaway, acknowledging that it “didn’t achieve the breakthrough that made the game what we all hoped it could be.” In 2020, it took the rare step of killing an already released game, Crucible, after the multiplayer game was panned as a “hollow and forgettable experience.” This April, it canceled a planned Lord of the Rings game after a contract dispute with the Chinese tech giant Tencent, with which it was teaming up to produce the title.One oft-cited reason for Amazon’s struggles is that the typical mind-set of big tech companies — taking an analytical approach that involves throwing money at something, scaling up and hoping for results — does not work in a fickle, artistic industry like gaming, where users are quick to criticize and slow to embrace new entrants.

“What governs Amazon, first and foremost, is this spreadsheet logic,” said Joost van Dreunen, a New York University professor who studies the business of video games. “I don’t know if a hodgepodge, creative process of creating games really fits into the corporate culture at Amazon.”

Outside of Amazon, which does not break out its gaming sales in its financial disclosures, the gaming industry has flourished, especially during the pandemic. Newzoo, a gaming analytics firm, has projected that people will spend $175.8 billion on games this year.
Записан
Страниц: [1]
  Печать  
 
Перейти в:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006, Simple Machines LLC Valid XHTML 1.0! Valid CSS!